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Thankfully the puzzles themselves can be very entertaining to solve, if not as exciting as I’d hoped Maquette’s recursive concept could be. That’s not the biggest letdown ever, but it does undercut the life that’s been imbued into each area and makes the act of solving puzzles and interacting with this world feel almost entirely disjointed from the story being told. The most glaring example of this is when you visit the memory of a county fair, which is full of booths with ring toss games, target shooting, and even a giant ferris wheel… all of which are immovable props you’re just meant to smile at and walk past.
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There’s essentially nothing to interact with beyond the extremely limited set of items meant for solving puzzles, and it never felt rewarding to go off the beaten path or look around at stuff unrelated to the singular task at hand. Maquette's environments are stunning to both look at and listen to, but also oddly inert.īut while its environments are stunning to both look at and listen to, I also found them oddly inert. Walking through an abstract representation of a memory will be accompanied by the realistic bustle and sound effects of the actual place. Dropping a key into the model will make tiny jingling sounds as it bounces around, and that’s paired with deep, metallic clanks behind you from its larger counterpart. Those impressive aesthetics also extend into its otherworldly particle effects as objects phase in or out of place, as well as its top-notch audio design. Its use of vibrant colors and ornate, warped architecture is some of the most beautiful I’ve seen in any puzzle game. Part of that immediate appeal is thanks to how jaw-droppingly gorgeous Maquette can be. It’s a phenomenally clever concept, and one that’s an absolute joy to mess around with when you’re first getting your bearings. Drop an item – like a key or a bridge – into the model and a to-scale version will appear in the same spot behind you, only much larger – alternatively, pick something small out of the model and you’ll suddenly have a tiny version to use in your regular-sized world.
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Note, the vinyl versions are slightly smaller due to resin to vinyl shrinkage, 28.5cm tall and 62cm in length.In the center of each chapter’s contained puzzle area is a little model (a maquette, if you will) of the terrain around you.
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The first one of these looks to be released from the Godzilla Store for 33,000 yen, it will include the base but not the serial numbering, it should be available for pre-order on May 22nd, the other is the general distribution version which will retail for 33,000 yen and with be available for pre-order on May 24th. Two other versions will be released as well, Real Master Collection Godzilla 2000 Millennium Maquette Replica Soft Vinyl Edition Godzilla Store Limited Metallic Red Version (pics at bottom), and the Real Master Collection Godzilla 2000 Millennium Maquette Replica Soft Vinyl Version. This will be sold as a lottery item due to the limited quantity here, and is scheduled for release Dec 2021. This resin figure stands 30cm tall and is 63cm in length, it features a base with the movie name and logo, and plate with serial number, it is limited to 500 pieces, and retails for 99,550 yen. X-Plus is releasing the Real Master Collection Godzilla 2000 Millennium Maquette Replica designed by Yuji Sakai.
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